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Old Aug 26, 2005, 04:29 PM // 16:29   #61
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Originally Posted by Sanji
I didn't tell you to do a damn thing, jack. I definately did not tell anbody how to play Guild Wars.

What I said is that if you wish to not only farm, but farm in Guild Wars, you are in for some disappointment. Take my advice or leave it, but don't put words in my mouth or insult me because you are too stubborn to get a game that can actually satiate your desire to beat up monsters for their stuff.

do the words just come out of your mouth(or to your keyboard for this instance) or do they actually go through a thought process first?

Quote:
You are playing the wrong game if you want to farm
that's pretty freaking pretentious....Jack
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Old Aug 26, 2005, 04:32 PM // 16:32   #62
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Originally Posted by nailz
I farm because I don't want to complete the game for a 5th time...and I know that if I stop playing and pick up a different game I'll just never come back. So I picked up farming for the last couple weeks waiting on the summer update so I atleast get a chance to check that out. I'm sure there are others in the same situation...please don't tell people how they should or shouldn't play the game...thats the most pompous, pretentious thing you could possibly do.
I hope they nerfed the monk 105/55 build to make it impossible, and let that be a lesson to all of the solo farmers:
UW isn't ment to be (partly) done by 1 player, it's for groups of players who finished the game, and want to spend their time by farming ecto's for armour, or xp for skillpoints.

(You know, a group of people from your guild, whom you know, so you can't use that stupid "omfg all pugs are n00bz" argument.)
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Old Aug 26, 2005, 04:32 PM // 16:32   #63
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"You are playing the wrong game if you want to farm" is an observation, not an order.

Now if you'll excuse me, I have better things to do like playing Guild Wars than talking to someone who is clearly illiterate and spoiling for a fight because he's a little cranky about investing so much time in the wrong game.

Last edited by Sanji; Aug 26, 2005 at 04:35 PM // 16:35..
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Old Aug 26, 2005, 04:33 PM // 16:33   #64
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Originally Posted by nailz

that's pretty freaking pretentious....Jack
However, you can't deny the fact that he's right. You farm for hours for what? Your ultimate goal is a set of pixels that functions EXACTLY the same way as everyone else's armor, just looks sort of different.

He's not telling you NOT to farm, he's telling you that if you enjoy farming, then you should look to other games which would give you more enjoyment.
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Old Aug 26, 2005, 04:34 PM // 16:34   #65
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Originally Posted by Nikita Firestorm
I hope they nerfed the monk 105/55 build to make it impossible, and let that be a lesson to all of the solo farmers:
UW isn't ment to be (partly) done by 1 player, it's for groups of players who finished the game, and want to spend their time by farming ecto's for armour, or xp for skillpoints.

(You know, a group of people from your guild, whom you know, so you can't use that stupid "omfg all pugs are n00bz" argument.)

1) there are atleast 3 classes that I know of that can solo UW...one of them was made possible by the update
2) I don't have a guild...and I won't until they give me an option to toggle that stupid cape
3) I'm still soloing the UW...what changed?


Mithie: the enjoyment is in designing builds that can handle large mobs by themselves...that's the enjoyment. The money required to purchase expensive armor is simply a byproduct. There was a time I felt farming was pointless...but after completing the game with 4 characters I really don't feel the need to do it again. Farming keeps my interest long enough to experience the summer update. Farming also allows me the challenge of developing builds that can take massive mobs....sorry, I find that entertaining. I will continue to find it builds for entertainment...however, I won't be able to share my builds with the people, which is what a community is about. Telling people "they are playing the wrong game" is a statement designed to tell people what they should or should not do without the balls required to be blatent about it. It allows the coward a blanket to hide under.

Last edited by nailz; Aug 26, 2005 at 04:40 PM // 16:40..
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Old Aug 26, 2005, 04:44 PM // 16:44   #66
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Originally Posted by Sanji
It's totally awesome how you play a multiplayer online game to solo AND use it to be a petty jerk over fake internet money.
Actually, farming is nothing more than a hobby... I've finished the game 3 times and don't feel joining PuGs too often. I play PvP mostly, but I'm devilishly glad to sell my ectos for higher prices - prices driven up by the always invoked nerf bat.

All this blame on the solo monks is ridiculous, and I just stopped by to point out that, like many others, I will still farm the UW solo with no problems. Last update will generate inflation especially for UW items and materials: I will benefit from it while the people who bashed and bashed and complained will be left in pants.
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Old Aug 26, 2005, 04:49 PM // 16:49   #67
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Quote:
Originally Posted by sambotheman
They have changed protective bond energy loss u now cant get -1 energy with a 17 cast can some1 tell if if this makes a very big differnce to this build

Another thing they've done that no one seems to be paying any attention to is the fact that you no longer need 17 there to receive the max benefit of the skill now. No skill needs 17 anymore, apparently (at least for the sake of skill potentcy):

Quote:
Originally Posted by The People who make The Rules
All skill ranges are for Attribute Level 0 through 15. For example, "Fertile Season: reduced duration to 15..45 seconds" would indicate that with 0 Attribute points, the duration would be 15 seconds, and with 15 Attribute points, the duration would be 45 seconds.
So Prot Bond = -3 energy/hit at lvl15 now.

Yeah they're going to lose lots more energy if they keep getting bashed on like they used to, but maybe the 1 or 2 creative souls out there who even understood the build to begin with can figure out something to do with those extra att points, no?

Last edited by Bingley Joe; Aug 26, 2005 at 04:53 PM // 16:53..
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Old Aug 26, 2005, 04:54 PM // 16:54   #68
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I can understand that. I was also very good at designing builds in other RPGs that could handle large mobs, there is lots of joy in that.

However in GW I play mostly pvp, I tried pve, but really isn't my forte. I play necromancers and mesmers mostly and they are more of a single target classes who can't take much of a beating. So without large mob design this gets pretty boring. Good thing they boosted faction. I'm off to arena.

Edit I don't give a shit about monks because Europe never has favor anyway and I think monks are way overpowered in pve.

Last edited by Spura; Aug 26, 2005 at 05:00 PM // 17:00..
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Old Aug 26, 2005, 04:55 PM // 16:55   #69
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The question on my mind now is, does level 16 give any benefit over level 15? It should but why would they list the range from level 0 to 15 when the max attainable is level 16 (17 is extremely rare and only attainable through +20% chance items).
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Old Aug 26, 2005, 04:59 PM // 16:59   #70
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Quote:
Originally Posted by nailz
why don't you just learn how to play the game without a healer....it IS possible you know...it just requires that you don't play like a moron. Don't blame the monks because you can't find a good PUG...it's not the monks fault you haven't figured out that every class can heal itself.
how about erm..ah....I HAVE BEEN PLAYING WITHOUT A HEALER. and if not without a healer, I've been playing with Mhenlo. I'm perfectly capable of healing myself on both of my characters, and I have an almost insta-cast etherfeast on my Mesmer. no problems there. none whatsoever. I know how to take care of myself, thanks.

I'm just sick of being in groups that won't friggin go anywhere unless we have two damn Monks when practically none of the Monks in the damn game are interesting in grouping.

why don't you quit trying to incite and flame for no good reason. don't blame me because you have to change your farming strategy. it's not my fault, I didn't call for any nerfs.

k? thanks. bye.

I swear, the arrogance of some of these people.............

Last edited by JMadisonIV; Aug 26, 2005 at 05:07 PM // 17:07..
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Old Aug 26, 2005, 05:00 PM // 17:00   #71
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Originally Posted by noblepaladin
The question on my mind now is, does level 16 give any benefit over level 15? It should but why would they list the range from level 0 to 15 when the max attainable is level 16 (17 is extremely rare and only attainable through +20% chance items).

Well for any of the effects like +AP from Strength, or +Energy from Energy Storage, etc., I would imagine that it probably does give a small benefit, but if what you are talking about is the listed potentcy of your skills, then I'm thinking this new change means NO.

The listed potentcy of your skills will now reach it's maximum when you have lvl15 in the governing attribute.
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Old Aug 26, 2005, 05:16 PM // 17:16   #72
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FatherNurgle, you have no class. I did not attack anyone, kept a positive tone and stated my case as to why something had to be done about the build. You, on the other hand insult me by saying I have no clue! I stated my argument in a civil tone, I would suggest you do the same.

You act as if the invinci-monks were providing a service to the community. That is laughable. Anyone who created the build was there to get ecto and shards for their armor, or were wanting to horde the drops until demand was so high that one could price gouge. The prices of ectos today is price gouging pure and simple. It is pure speculation that supply of ectos will plummet. I believe more people will have ectos instead of a relative few having all the ectos.

More over, the build created such a demand for monk runes, that the casual player couldn't even afford to buy a rune. So, I say here and now that Anet did the right thing.
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Old Aug 26, 2005, 05:38 PM // 17:38   #73
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Quote:
Originally Posted by Mormegil
Actually, farming is nothing more than a hobby... I've finished the game 3 times and don't feel joining PuGs too often. I play PvP mostly, but I'm devilishly glad to sell my ectos for higher prices - prices driven up by the always invoked nerf bat.

All this blame on the solo monks is ridiculous, and I just stopped by to point out that, like many others, I will still farm the UW solo with no problems. Last update will generate inflation especially for UW items and materials: I will benefit from it while the people who bashed and bashed and complained will be left in pants.
I can respect that. I have problems approaching this issue because I've pretty much stopped playing PvE consistently and have never had an interest in prestige items.

However, I do believe skills that can be mindlessly be abused need some looking into and there should not be inequity when it comes to your class choice. Solo play in Guild Wars, however, obviously is a touchy subject, because Anet is obviously having problems doing anything decisive much less beneficial to the player and game about the process of obtaining content.
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Old Aug 26, 2005, 05:41 PM // 17:41   #74
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Originally Posted by JMadisonIV
how about erm..ah....I HAVE BEEN PLAYING WITHOUT A HEALER. and if not without a healer, I've been playing with Mhenlo. I'm perfectly capable of healing myself on both of my characters, and I have an almost insta-cast etherfeast on my Mesmer. no problems there. none whatsoever. I know how to take care of myself, thanks.

I'm just sick of being in groups that won't friggin go anywhere unless we have two damn Monks when practically none of the Monks in the damn game are interesting in grouping.

why don't you quit trying to incite and flame for no good reason. don't blame me because you have to change your farming strategy. it's not my fault, I didn't call for any nerfs.

k? thanks. bye.

I swear, the arrogance of some of these people.............

I'd be surprised if finding a monk is any easier....the majority of the people that made the solo build created a monk specifically for that reason...they aren't going to now go an join PUGs to heal..they're gonna figure out a new farming build. So your comment had little to do with anything.
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Old Aug 26, 2005, 05:42 PM // 17:42   #75
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Originally Posted by Bingley Joe
Well for any of the effects like +AP from Strength, or +Energy from Energy Storage, etc., I would imagine that it probably does give a small benefit, but if what you are talking about is the listed potentcy of your skills, then I'm thinking this new change means NO.

The listed potentcy of your skills will now reach it's maximum when you have lvl15 in the governing attribute.
No, everything works as it did before. If you look on the actual update page, you'll see that it isn't a change, but a note. He's just stating that for the skill changes, the Min was 0 and the Max was 15. 16 still works the same as always.
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Old Aug 26, 2005, 05:45 PM // 17:45   #76
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Originally Posted by Tactical-Dillusions
Gaile Gray - "We have nothing against an honest farmer."

Nice way to prove it.

The 105/55 build was hardly "honest".
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Old Aug 26, 2005, 05:51 PM // 17:51   #77
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More over, the build created such a demand for monk runes, that the casual player couldn't even afford to buy a rune. So, I say here and now that Anet did the right thing.
They fixed that a while ago, even before the nerf you could buy all the monk sup runes for far less than a single warrior rune of sup absorption.

I still say the build only really hurt one segment, the very wealthy who have an interest in keeping the cost of ecto high. (Which is where I believe all this "UW wasn't meant to be solo'd BS started")

Last edited by jdwoody; Aug 26, 2005 at 05:54 PM // 17:54..
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Old Aug 26, 2005, 06:34 PM // 18:34   #78
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Originally Posted by nailz
I'd be surprised if finding a monk is any easier....
which was my entire point.

I was responding to someone saying that "I hope you have to wait for hours to find a monk for your group."

and my response was that, nothing changed, because we had to wait for hours anyway as it was.

if you read posts #42 and #43 before flaming, you'd have picked that one up.

and then after that, someone said that "if I join a group with my Monk/R it should be a Given that I am healing."

and I said not quite, because in my own experience, it is rare to see a dedicated healing Monk. nowhere did I say that I couldn't heal myself. nowhere did I say that I am solely dependant on a Monk for success. nowhere did I say it wasn't possible to play without a Monk.

so nothing you've said to me thus far has any real meaning, that I can see.

but thanks for offering an opinion.

K? Thanks! Bye.
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Old Aug 26, 2005, 06:37 PM // 18:37   #79
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Quote:
Originally Posted by noblepaladin
It should but why would they list the range from level 0 to 15 when the max attainable is level 16 (17 is extremely rare and only attainable through +20% chance items).
IIRC, the engine is coded such that there's a set level of effectiveness at 0, a set level at 15, and everything else is extrapolated. Therefore, it'd be easiest to reference 0 and 15 (especially as they always seem to be integers, while every other attribute level is potentially a rounded float.)
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Old Aug 26, 2005, 06:56 PM // 18:56   #80
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Quote:
Originally Posted by Sanji
No, everything works as it did before. If you look on the actual update page, you'll see that it isn't a change, but a note. He's just stating that for the skill changes, the Min was 0 and the Max was 15. 16 still works the same as always.
Really? Ok, I can see how that's what the note is saying. Thanks for the clarification.

But if that's the case, what were people worrying about boosting the attribute to 17 for? What do you get for going from 15 to 17 with that build?
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